Summary
- A spin-off life sim and city-building game set in TOTK's Hyrule is a unique concept that would offer a cozy game within the Zelda world.
- The game could let players explore different playable characters while working on rebuilding areas of the land.
- TOTK's crafting and building concepts could be expanded upon to encourage creativity and imagination.
There have now been two games in The Legend of Zelda: Tears of the Kingdom's version of Hyrule, which together serve to cover a very satisfying story arc. The idea of another Zelda game picking up right after the events of TOTK doesn't make sense if it were to continue with a typical gameplay style of the series. That doesn't mean that another game shouldn't happen, however, and if developers were willing to take a look at making a sequel or spin-off from TOTK, there is another concept that would make it a fantastic experience.
The Legend of Zelda games have experimented, quite successfully, with spin-off games in the past, notably the Hyrule Warriors titles, proving that the idea of branching out is not unreasonable. These games did not detract from Breath of the Wild or Tears of the Kingdom at all, rather they offered a chance to look at the lore, characters, and world of Zelda from a different viewpoint. Now, TOTK has left Hyrule with the perfect scenario for yet another spin-off sequel that would add a new genre to the series' catalog.

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It's Time For A Life Sim & City Building Game Set In TOTK's Hyrule
The hapless citizens of various parts of the world in BOTW and TOTK have been working hard to rebuild their communities, with much of the construction taking place behind the scenes in between the two games. In TOTK, even more havoc was created with falling pieces of the Sky Islands and the Upheaval causing a ruckus. After the game ends, it is easy to believe that everyone in the area will be focused heavily on rebuilding their world, which provides a wonderful setting for a life sim and construction management game set in Hyrule.
A life sim such as this would not only give a greater focus on the various characters in TOTK's Hyrule, but also have a relaxed, cozy game feel as players work on fixing the ecosystem of the land, rebuilding farms and buildings, and exerting creativity over the massive open-world that this Zelda universe created. The beauty and intricate details of the world that already exist in these games is a place where many would love to spend more time in and cultivate.
Breath Of The Wild Laid The Groundwork With Its Side Quests
In Zelda: BOTW, players had an optional series of side quests that not only led to Link getting his own home but gave him the opportunity to help build Tarrey Town. In the game, Link doesn't get to do much of the actual building, however, and is instead spending much of the time running around gathering people to move there, but it still provides a glimpse into what a life sim and management genre version of Zelda could be, particularly when combined with more of the managing aspects.

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Let Players Explore Guiding Other Playable Characters
This kind of life sim and management game would not need to be focused on Link, but could instead have several familiar playable characters that players could use to work on different areas. Purah could be engaged with building research sites, specifically by making Lookout Landing a primary research hub. TOTK's Yunobo could be focused on setting up mining operations around Zelda's iconic Death Mountain. The beloved, cheerful Tulin could even be useful in helping transform Sky Islands into useful locations.
Naturally, the Hudson Construction Company and friendly faces such as the helmet-haired Addison or the husband and wife duo, Hudson and Rhondson, would get an opportunity to let their building skills shine. Even Princess Zelda could lead the charge in reconstructing Castle Town and Hyrule Castle, whose areas are perhaps the most in need of repair.

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Tears Of The Kingdom Already Introduced Building And Crafting
Even without having Link's special Ultrahand and Fuse abilities, some of the basic concepts that Tears of the Kingdom introduced for crafting and building using objects in the world could still be applied. One of the greatest features of TOTK was the focus on players stretching their imaginations to create anything they could think of. Whether by entering a minigame style of approach or copying ideas from the Ultrahand and allowing for physics-based creativity, giving players tools to create has already been proven to have some mind-blowing results.
Gameplay Could Be Simplified Wtih An Isometric Or Top-Down Perspective
Although the artistic design of TOTK's world is stunning, a management simulation game doesn't have to have the same visual approach if it would be too difficult to have that much transformation within the detailed world. It could take a different perspective and let players rebuild and expand the towns within smaller, individual maps with an isometric or top-down look. This could hearken back to games such as A Link To The Past from the perspective of looking down on the world, although preferably with artwork that was still more fitting to BOTW and TOTK for continuity.
The idea of a life sim and/or building management game set in the familiar landscape of Tears of the Kingdom could be as large or small as developers want to make it, and would be a fun, cozy experience to enjoy. Whether shrunk down to a simpler building placement style game, or made into a larger experience that feels more like walking through TOTK, it could give players a chance to spend more time in that world and enjoy using their imaginations. Additionally, it provides a unique way to learn more about the characters and lore of The Legend of Zelda: Tears of the Kingdom through rebuilding Hyrule from the ground up.

The Legend of Zelda: Tears of the Kingdom is the anticipated follow-up to Breath of the Wild, released in 2017. A rare occurrence in Zelda titles, Tears of the Kingdom is a direct sequel instead of loosely connected. In Tears of the Kingdom, Link will take to the skies and learn about a mysterious kingdom in the clouds.
- ESRB
- Rated E for Everyone 10+ for Fantasy Violence and Mild Suggestive Themes
- Developer(s)
- Nintendo
- Publisher(s)
- Nintendo
- Franchise
- The Legend of Zelda
- Platform(s)
- Nintendo Switch