Yu-Gi-Oh! Reshef Of Destruction is a unique spinoff from the main Yu-Gi-Oh! games, mostly known due to its significantly hard gameplay. However, other than the gameplay itself, Reshef of Destruction also includes some unique spin-offs of popular cards.
While often keeping the same card names, both the images and primarily the descriptions are different on some of the cards. With sometimes weaker, stronger, or even completely different effects from their main game counterparts, Reshef Of Destruction offers a unique approach to these cards that alters the main gameplay.
Sangan
Sangan was one of the most popular cards in the main Yu-Gi-Oh! games, primarily due to its' effect, but loses all of its' power in Reshef Of Destruction. In the main games, Sangan allowed the to draw one Monster from their deck with 1500 Attack or less.
It was an exceptionally great option for cycling through the player's deck faster and thus was used in almost every deck. However, in Reshef, Sangan's effect is simply removed leaving it only as a mediocre at best 1000 attack/600 defense fiend type monster.
Stop Defense
In the classic Yu-Gi-Oh! games, Stop Defense is a useful tool for dealing with one face-down monster the opponent controls. It targets one defense position monster (either face up or face down) and switches it up to attack position.
However, in Reshef Of Destruction, Stop Defense affects all enemy monsters by not allowing them to switch to defense position during the next round. It doesn't affect at all any monsters that the opponent has during the turn that it is played.
Spellbinding Circle
Spellbinding Circle, one of Yugi's most-used trap cards during the anime series, has its effect fully changed. In classic Yu-Gi-Oh!, it targets one monster the opponent control and does not allow it to attack or change its battle position.
However, in Reshef Of Destruction, not only is its effect changed to powering down all monsters the opponent controls but also for some reason it is changed from a trap card to a spell card.
FINAL cards
The 5 cards that, combined, form the word FINAL, have also received a change in Reshef Of Destruction, in the form of a downgrade.
In the classic series, the first letter 'F', has the additional effect of summoning one other letter during every end of turn while in Reshef this effect is fully gone. If it was hard to summon all 5 letters in the classic series, in Reshef, without the effect, it is considered almost impossible.
Crush Card Virus
Crush Card Virus is a trap card in the classic series that allows the to tribute one Dark-type monster and then destroy all 1500 or more attack monsters that the opponent has in play or in hand.
On the other hand, on Reshef Of Destruction, it is named 'Crush Card', it is a spell card, and its effect is to destroy all 1500 attack or higher monster on the opponent's field. It does not affect cards in hand and does not require a tribute to activate.
Acid Trap Hole
A card that completely different between the classic games and Reshef is Acid Trap Hole. In the classic games, it targets one face-down defense monster that the opponent controls, and if its defense is less than 2000, it destroys it.
Otherwise, it re-sets it face down. In Reshef Of Destruction, Acid Trap Hole targets any monster on the field and destroys it as long as its attack points are below 3000. The latter effect is definitely far stronger.
Goblin Fan
Another fully changed card is Goblin Fan. Despite maintaining the same artwork and name, its effects are completely different. In the classic games, Goblin Fan is an extremely useful card since it destroys and cancels the effects of a Flip summoned level-2 monster.
And since these effects are commonly used, it makes the card a solid option. In Reshef Of Destruction, Goblin Fan reflects a direct attack on the player's life points back at the opponent and it works both for monster attacks and card effects.
Monster Reborn
Monster Reborn was one of the strongest cards in the main Yu-Gi-Oh! games until it was fully banned. While Reshef Of Destruction allows its use, it does so with a significant setback. In the main games, the could target any monster in either graveyard and summon it on their side of the field.
However, in Reshef, the player can only target monsters in the opponent's graveyard. Many decks that involved intentionally sending their own cards to the graveyard and then bringing them back with Monster Reborn are significantly weaker in Reshef.
Fake Trap Card
Fake Trap Card is a unique card that works mostly as bait. In the classic games, it is set down and used as a counter to any card played by the opponent that destroys the player's spell or trap cards. Thus, it is used as extra protection for the player's cards.
On the other hand, on Reshef, Fake Trap Card is simply used for bait. It has no effect of its own and does not protect other cards. It is simply put on the field to bait the opponent into using resources to destroy it.
Darkness Approaches
Darkness Approaches maintains the same artwork and name throughout all Yu-Gi-Oh! games, but changes effect completely in Reshef Of Destruction. In classic games, the player discards 2 cards from their hand to select one monster on the field and swap it to a face-down defense position.
It is considered a very weak effect due to discarding cards. However, in Reshef Of Destruction, it turns all cards in the player's field (monsters, spells, and traps) face-down. Thus, it involves more targets and has no setback of discarding anything.