For The Nightmare Before Christmas and 2005's Corpse Bride. This is largely due to stop-motion’s expressionist capabilities, perfectly balancing Burton's horror with heart.
Burton’s recent live-action projects have failed to provide the compellingly misunderstood characters of his most iconic work, while 2010's Burton’s best work is instantly recognizable through its Gothic imagery, and his three stop motion efforts exemplify his signature style, whose surreal yet honest character designs and spooky locales maximize his thematic intent.
Stop motion has given Burton some of his most heartfelt creations to date, and it’s time he returned to the medium to reconnect with his roots and craft another ghastly world in which he can immerse himself. It is a painstaking process that requires Burton’s utmost attention to detail and cannot be phoned in. One particular project cries out for his direction and seems destined for stop motion success: a MediEvil adaptation bringing the game's inspiration full-circle.
A Stop-Motion MediEvil Movie Would Be The Perfect Return to Form For Tim Burton
MediEvil could beat those odds. The game follows Sir Daniel Fortesque, a charlatan knight who suffered an embarrassing death in battle, only to be accidentally resurrected when the kingdom of Gallowmere is besieged by a sorcerer’s supernatural forces. Led by a hapless outcast who endeavors to redeem himself and become a true hero, MediEvil echoes the essence of Burton’s storytelling oeuvre. The director often champions lonely tortured souls ostracised from a merciless society. From Burton’s reclusive Batman to the tormented Ichabod Crane or his vengeful Sweeney Todd, the helmer knows how to depict tragic characters - and match them with horrors to spare.
MediEvil’s visuals were inspired by the Jack Skellington and Sally.
Stop-motion animation has never steered Tim Burton wrong and the medium would retain MediEvil’s morbid enchantment but still provide utterly charming characters. ing players would need to be fleshed out to fuel Daniel’s journey and thereby avoid repetitive action, but with Burton’s empathy for disturbed souls, it could easily avoid the video game curse. Hacking and slashing through hordes of the undead offers a visual feast of humorous spooks and good old-fashioned redemption.