While Sonic Frontiers is not technically an RPG, it features a Skill Tree for granting players new abilities to dish out devasting damage on their foes or perform flashy stunts and maneuvers. While most of these unlockable Skills do not affect one's ability to progress or complete the game, they significantly enhance one's gameplay experience by adding either variety in Sonic's moveset or substantial upgrades to his core attacks. Such characteristics beg the question concerning which Skills players should unlock first. The answer to this query will undoubtedly depend on individual preference, as there are many ways to dispatch enemies in Sonic Frontiers. Nevertheless, there are specific Skills that offer objectively higher benefits early on.

The first Skill players will unlock during their playthrough of Sonic Frontiers is the Cyloop, which enables Sonic to leave a trail of light when running. This trail can be used to produce resources or grant Sonic Power Boosts for faster movement speed. Cyloop is essential and unmissable since it serves as the first Skill in the ability tree. While not as crucial, Phantom Rush is also helpful for stacking damage output and serves as the second unskippable ability in Sonic's Skill Tree.

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Best Early-Game Skills in Sonic Frontiers

Best Five Skills to Get First in Sonic Frontiers

The third Skill unlocked Skill in Sonic Frontiers could be regarded as the "first" in of player choice. Between Sonic Boom and Air Trick, Air Trick is the next best Skill to unlock, as it enables players to farm Skill Pieces by performing aerial tricks when airborne. While there is no shortage of enemies to fight in the open world of Sonic Frontiers, having an accessible bonus source of Skill Pieces will help players unlock additional Skills faster. After getting Air Trick, players are advised to return to the left side of the Skill Tree and unlock Sonic Boom. Sonic Boom does not have the solid utility of Cyloop or Air Trick, but it is an excellent way to deal ranged damage against enemies that are a threat in close-quarters combat.

Finally, the fifth early-game Skill players should unlock in Sonic Frontiers is Wild Rush, a powerful offensive move that serves as either a devasting gap closer or a finisher to delete an enemy target. When dealing with elite enemies that are more challenging to defeat, Wild Rush can be a great ability to end the fight quickly with only a few strikes. After all, Sonic is built for speed and not a brawler who can out-sustain formidable enemies; therefore, having a means to swiftly end an opponent's existence can be helpful in the early game of Sonic Frontiers.

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