Jack standing in MadWorld

When a company launches a new video game console, they often rely on sequels to games from previous generations to fill out the new system's lineup. Unfortunately for the Nintendo Switch, the Wii U's library is a bit lacking and doesn't have all that many franchises to cull new sequels from. The Wii U faltering also had the additional side effect of leaving a lot of original Wii games and series without a new system to come to, as Wii U's low install base didn't allow for as many riskier games and largely stuck to bigger, more bankable franchises.

It's too early to tell how things are going to pan out for the Switch long-term, but early sales numbers have been strong and there is plenty of reason to be optimistic. If the Switch ends up being a blockbuster game platform, it might provide a place to revive some of the more niche Wii games and franchises that didn't have the chance to make the jump to the Wii U.

Here are the 15 Forgotten Nintendo Wii Games That Deserve Switch Sequels.

15. Wario Land: Shake It!

Wario Land Shake It!

Wario has always been the perfect counterpart to squeaky-clean Mario; he's greedy, he's cocky, and he's gassy. Even as he has transitioned into a "good guy," you still get the sense that a big enough pile of gold will make him turn right back to his thieving ways. But the real appeal of Wario has been his solo games, always taking more interesting creative left turns than Nintendo would be willing to take on Mario, or even Donkey Kong.

While Shake It for Wii is probably the least creatively-daring of the Wario Land games--being more of a standard platformer than the largely puzzle-based handheld installments--it was still a great platformer that was just different enough from Nintendo's other first-party Wii platformers to stand out. And those gorgeous visuals...honestly, Shake It is a far better-looking game than the rather generic-looking New Super Mario Bros. series.

Whether it be a direct sequel to Shake It or a return to some of the quirkier early Wario Land games, it's been far too long since we've seen a Wario game that isn't just a minigame collection, and the Switch would be a great place for him to make his smelly comeback. Waluigi can stay home, though.

14. Trauma Team

Trauma Team Wii

Launch day Wii buyers who were looking for something a little more off-the-radar probably picked up Trauma Center: Second Opinion, a hybrid visual novel/surgery simulation/hospital melodrama that was an enhanced remake of an earlier DS game. The series got a couple of new installments on both systems over the next few years, culminating in Trauma Team, something of a reboot of the Trauma series.

Trauma Team was praised as a great way to refresh the Trauma games and seemed to be the start of a whole new chapter for the franchise, but then the series flatlined. No new Trauma games have been released in the seven years since Trauma Team. Not only does there deserve to be a new one, but the possibilities that the Switch's "HD rumble" offers could mean for realistic tactile of surgical procedures, which is definitely exciting. Some of those gaping wounds might be a little tougher to stomach in high definition than they were on Wii and DS--but that's half the fun of a hospital room-based video game, right?

13. Sky Crawlers: Innocent Aces

Sky Crawlers Innocent Aces Wii

Flight combat games are often overly complex, having been created primarily for hardcore fans of the genre. But every few years, we get a flight game that brings a little more flash and arcade-style action to the genre to make it accessible and fun for anyone. Based on an also-forgotten anime movieSky Crawlers for Wii was one such game: deep enough for flight game fans, but with a low enough barrier of entry for everyone to enjoy.

You don't need to know a single thing about the anime to enjoy this game--you just have to be interested in climbing aboard a fighter jet and flying around looking cool while you mow down enemy aircraft. The (optional) motion-controlled flying took some getting used to, but those that did appreciated its subtlety. Ditto for a potential Switch version, where players could have the option to move their arms around with the tablet in hand and play it that way, actually turning their body around to target planes behind them. Though, ideally, this wouldn't be the only option.

There's a pretty good chance we aren't getting another Star Wars. A Sky Crawlers sequel would be a great way to scratch that itch for Switch owners in the meantime.

12. Deadly Creatures

A spider hides in Deadly Creatures for the Wii

Wii owners very quickly learned to be wary of generic-looking third-party games, as most of them tended to be shovelware garbage. This skepticism led a lot of people to over Deadly Creatures, with its fairly uninspired cover art looking like another disposable bargain bin title. The disc inside that bland package, however, contained one of Wii's most creative and ambitious titles.

Deadly Creatures has players taking on the roles of a tarantula and a scorpion. Not talking anthropomorphic versions, nor super-powered alien versions, mind you, just a regular, realistic tarantula and scorpion. The creatures have to traverse massive outdoor environments while fighting other critters and avoiding humans (voiced by Dennis Hopper and Billy Bob Thornton, by the way) in one of the most technologically impressive Wii games ever made. Not only are the environments stunningly detailed, but the animation is absolutely top notch--so much so that anyone with even the slightest bit of arachnophobia will probably want to on even watching videos of this game.

While this article is primarily a wish list for new games, just getting an HD remake of Deadly Creatures would still be fantastic, both because it could bring the ambitious game to a system more capable of handling it, and so it can get another much-deserved chance at being a hit.

11. The Last Story

The Last Story Wii

Between strong debuts like Xenoblade Chronicles and Arc Rise Fantasia, and new installments to franchises like Fire Emblem and Tales, the Wii became quite the RPG powerhouse over the years. While the system has several one-off RPGs that deserve a sequel, the one that most needs to make a return is The Last Story. Once again bringing back the dream team of writer/director Hironobu Sakaguchi and composer Nobuo Uematsu--who worked on Final Fantasy during its '90s heyday--The Last Story is often considered Sakaguchi's best post-FF work.

So far, Blue Dragon has been the only game that Mistwalker (Sakaguchi's current development studio) has revisited, and even then, they haven't done a full-fledged sequel. The distinction of first AAA Mistwalker sequel deserves to belong to The Last Story, which would look and sound amazing on the Switch...not to mention be a great addition to that platform's already-growing lineup of RPGs.

Sure, it might seem a little odd to have a game called "The Last Story 2," but let's not forget that we're talking about the guy who oversaw a series called "Final" Fantasy go beyond its tenth installment.

10. Excite Truck

Excite Truck

Nintendo used to have a whole field of racing games besides just Mario Kart; there was F-Zero, R.C. Pro-AmWave Race, Cruis'n1080 SnowboardingExcitebike, and many more. Sadly, most of those franchises never moved beyond the GameCube--if they got that far--meaning it has now been at least a decade since they got a sequel. While it would be great to have all of them return to Switch, for purposes of this list, we had to go with a racing game that actually did come to the Wii (besides the disappointing WiiWare game Excitebike: World Rally, which is best left forgotten).

Serving as both a spiritual successor to Excitebike and the introduction to a bigger overall Excite franchise, Excite Truck captured the basic essence of the jump-based Excitebike games, except that it swapped out two-wheeled vehicles for four. It was a little rough around the edges--it was a launch game, after all--but it's still a really fun game that deserves a second chance with more development time and a bigger budget.

The follow-up Excitebots is also worth a revisit, but its robotic animal premise made it a bit more niche and less about straight racing. Honestly, though, either of them would be welcome on the Switch. We want more than just Mario Kart, Nintendo!

9. Sin & Punishment: Star Successor

Sin and Punishment Star Successor

Despite not being released in the U.S., the Treasure shooter Sin & Punishment for N64 still developed a strong following in the West, especially after Nintendo put it on the North American Virtual Console for the Wii. There was enough faith in how well-known the game was outside of Japan that its Wii sequel, Star Successor, was localized to North America in both digital and retail forms.

The co-op, on-rails shooter is one of the more "hardcore" games released for the Wii--a system widely accused of catering to mainstream, family audiences--forcing players to take down screen-filling bosses while squeezing through tiny openings in massive swaths of gunfire. Star Successor was also one of the better arguments for the benefits of motion controls in non-casual games, with the shooting action controlling like a dream with the Wii remote.

The Sin & Punishment games are Treasure's best 3D games, and Star Successor is the company's best sequel. It seems like everything is aligned to make it be their first real trilogy, and with the franchise staying Nintendo-exclusive thus far, the Switch is the obvious home for a third S & P game.

8. Klonoa

Klonoa Wii

Gamers got way more chances than they deserved to make the Klonoa games a hit. The first game (Door to Phantomile) sold poorly. We got its PlayStation 2 sequel anyway, and that game sold poorly. Against all odds, Namco gave us one more chance when it remade Phantomile for the Wii, and yet again, sales were disappointing. By most s, Klonoa is done for, which is a huge tragedy. The series is responsible for some of gaming's finest platforming, worthy of mention alongside the greats of the genre.

If Namco were to give us yet another chance to make Klonoa the video game superstar he should've been for the past 20 years already, a Switch remake of Klonoa 2 in the style of the Wii remake of the first game would make for a good start. A whole new game would be better, but we'll take whatever Klonoa we can get. The console/handheld hybrid nature of the Switch could also mean that the franchise's two separate paths--the standard platforming action of the console games and the more puzzle-oriented style of the handheld games--could finally unite in the ultimate Klonoa game.

It all seems very unlikely, but you never know. It once seemed impossible that Mario and Sonic would ever star in the same game. Never say never.

7. Lost in Shadow

Lost in Shadow Wii

Some games deserve a sequel because the original was so great that we want even more of it. Other games deserve a sequel because the first game showed a lot of promise, but didn't quite do all it set out to do. These titles demand a sequel in order to make good on the ambitions of the first game. Lost in Shadow definitely falls more into the latter camp.

The concept is brilliant: rather than control a tangible character, you control the character's shadow, manipulating objects and light sources in order to advance through the stages. The hero is sometimes able to materialize and interact with the 3D world, but by and large, it's a game about playing in the 2D background of a 3D world. The style draws obvious influence from the art game masterpiece Ico, but doesn't quite reach that benchmark.

There is nothing overtly wrong with the game, it just feels like it needed more time and a bigger budget to achieve what it set out to do. The latest game from the minds behind Ico (The Last Guardian) is being considered something of a disappointment. Maybe the Switch could be the destination for players who felt burnt by that game if it was home to an impressive Lost in Shadow sequel.

6. MadWorld

MadWorld Wii

While cynical gamers were busy writing off the Wii as a console for kids and grandmas, Platinum Games brought the gruesome MadWorld to the platform. Taking place in an eye-catching black-and-white world with bright red blood being one of the only real colors, MadWorld features some of the most brutal violence in video game history. It's all underscored by heavy sexual undertones and some of the filthiest play-by-play announcers of all time.

Not unlike the trick sometimes employed by filmmakers like Martin Scorcese and Quentin Tarantino, being in stylized black and white allowed the developers to get away with a lot more violence and dismemberment than what would've been permitted in a full-color game. And the comic book aesthetic also played to the under-powered Wii's strengths--using stylized visuals in place of highly detailed ones--making for a game that looked as striking as any HD game on more advanced hardware.

Nintendo was willing to step up and help finance Platinum Games' Bayonetta 2 so that the game could come exclusively to the Wii U, and that ended up being one of that system's best games. They should do the same for a MadWorld sequel for the Switch. We probably won't see Link and Princess Peach skins in a game this gory, though.