Out of the many side quests in Kingdom Come: Deliverance 2, "Miri Fajta" is one of the earliest you can find, with multiple endings depending on your actions. This is also a much longer quest than some others, requiring you to interact with many characters and complete multiple steps. By taking this mission one task at a time, you can try to reach its best ending without failure.
The catalyst to this quest begins when you speak to the Voivode NPC in the Nomad's Camp area. The Voivode's daughter, Marika, has gone missing, but the character Arnaka has had a prophecy that someone (Henry) will be able to help track her down. Put on your best armor and repair your weapon in KC: Deliverance 2 before starting your search, as this will be a long quest with many challenges.
Quick Links
Where To Find Marika
Find The Right Clue To Her Location
As you begin searching for Marika, you can talk to Arnaka in the Nomad's Camp to learn more about her prophecy. According to her, a stranger will take on a task that unites the nomad's family or divides them forever. Since Henry looks like the stranger from her prophetic dreams, Arnaka is more than willing to give you an approximate location where Marika might be found.

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Unfortunately, Arnaka's prophecy doesn't give many details, so you need to speak to the Herbalist at her home east of the Nomad's Camp. She knew Marika well, saying that she stayed with her after her lover, Bohush, was injured. Apparently, she took him to a secluded cave in Apollonia, afraid of something preventing her from staying as she tried to use different herbs to heal Bohush.
To make this quest easier, buy or craft a Marigold Decoction using Comfrey and Marigold ingredients before searching for Marika. This will help you heal Bohush right when you find her, allowing you to progress the mission faster.
Looking at KC: Deliverance 2's large world map after talking to the Herbalist reveals a spot northeast of the Nomad's Camp where Marika's cave might be. This area is in the rocky forest hills north of Apollonia slightly west of the main northern road and into the cliffs surrounding that wilderness. Before you travel to this location, search through Marika's tent first to find an item crucial to narrowing down her position.
Although I did this action first, you can do this once your conversation with Arnaka concludes to find Marika's Scarf inside her tent. Once you have the scarf, go to the place in Apollonia marked on your map, then have Mutt sniff and start tracking Marika based on the scent from her scarf. This will lead you into a narrow collection of tall rock walls, where blood on the ground leads into a small cave.
How To Get Voivode’s Amulet
Heal Bohush And Help The Voivode's Family
According to Marika, Bohush was injured by her family as their honor was slighted as Bohush's people rejected their desire to see Marika and him married. As a result, she ran away and now is trying desperately to care for Bohush and heal his wounds. Marika will not return to the Nomad's Camp until she receives the Voivode's Amulet, an artifact held by her father for its protective magic.
You can return to the Nomad's Camp to retrieve healing herbs from Marika's mother, but you'll need to gather Comfrey herbs in addition to what she gives you. If certain skills are leveled up enough, you will be able to craft the right potion to help Bohush heal when you return to Marika. The harder task here is to get the amulet from the Voivode, as you have to get it from him willingly for it to keep its powers.

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Talking to the Voivode reveals that his two sons, Tibor and Gejza, were the ones who injured Bohush. To keep his family's honor, the Voivode had them attack Bohush in retaliation for him not agreeing to marry Marika and travel with the rest of the nomads. Unfortunately, after the assault, Tibor and Gejza were ambushed by woodcutters who killed Gejza and captured Tibor.
The Voivode refuses to hand over the Amulet until Tibor is rescued and Gejza's body is recovered for proper burial. These secondary objectives can be dangerous, so don't forget to quickly save using Savior Schnapps in KC: Deliverance 2 during either task.
How To Rescue Tibor
Tibor is being held captive in Semine, the village where he and his brother attacked the Bohush after the nomad's messenger talking about Marika's marriage was assaulted. Speak to anyone in Semine about where Tibor is being held, and someone will eventually tell you where he is. Tibor is being kept at a place called the Saddler's, a location in the southwest corner of the village.
Once you reach the Saddler's, you can rescue Tibor in a variety of ways, including:
- Sneak into the barn and free Tibor from his bonds
- Bribe the guard at the barn's back entrance
- a Speech check with the guard at the barn's back entrance
Those looking to uphold a good reputation in KC: Deliverance 2 should simply negotiate with the guard to free Tibor. Violence here will label you a murderer in Semine, which could negatively impact your relationships with people in town. Tibor will tell you where Gejza's body can be found once you free him, giving you the next step in the quest.
How To Get Gejza's Body
Follow Tibor out of town, then speak to him about Gejza. Once you have the location of Gejza's body, travel east of Semine into the forests to discover the camp of the woodcutters who attacked Gejza and Tibor in the forest. This area is crawling with enemies, so be careful as you search for the body.
You can speak to the woodcutter's Foreman to peacefully take down Gejza's body, but this option only exists for those with high enough social skills to certain checks.
Head to the forest clearing's eastern edge past the woodcutter camp to find Gejza's body tied to a tree. Untie Gejza from the tree and defeat any enemies in the area before carrying the body to a burial site marked on your map. Here, Tibor will be waiting with the grave already dug. Place Gejza in the grave at his burial site, then wait for Tibor to gather the rest of the family from the Nomad's Camp.
How To Find Voivode’s Letter of Safe Conduct
Gain The Mark Of Free age
After Gejza's funeral, the Voivode will shockingly still refuse to give you the amulet. However, the reason why he relents is that Marika stole from him a letter from Emperor Sigismund that gave the nomads freedom of travel and protection under the law. This important document of safe conduct gives the Voivode's people freedom, but without it, anyone in the land can harm them as they please.
According to the Voivode, Marika is holding onto this letter as blackmail or a guarantee that her father or brother won't harm Bohush again. Whether you side with Marika or the Voivode's motivations, you'll need to get the letter from where Marika is hiding it to progress the quest.
As you go back to Marika, you'll quickly find that her camp is under attack by wolves! This was a shock to me when I did this quest, as I was trying not to harm any dogs or wolves I came across. Drive the wolves away using whatever method you see fit, then continue this story in KC: Deliverance 2 by talking to Marika about the letter.
When you talk to Marika about the letter, pick dialogue options that convince her that the Voivode, her father, still cares about her despite the circumstances. Doing this will help lead to this quest's best ending.
Telling Marika about the fate of her brothers will help convince her to give you the letter's location. Follow the marker on your map showing where the letter is to find it north along the Apollonia main road. You'll be able to dig the letter out of the trunk of a damaged tree right below a path with a bucket and another fallen tree, in an area where Marika likely made camp before.
Every Miri Fajta Quest Ending
Unite The Family Or Leave It Divided
What you choose to do with the Voivode's Letter of Safe Conduct determines the ending of the "Miri Fajta" quest. There are two possible endings, with both reflecting the prophecy spoken by Arnaka earlier about reuniting or dividing Marika's family. The two possible outcomes are:
- The Voivode gives you the Amulet (Good Ending)
- Marika never receives the Amulet (Bad Ending)
Despite everything, The Voivode refuses to give you the Amulet even after you've done everything to get it. By handing over the Letter to the Voivode, he instantly goes back on his word, saying that Marika will "turn around" at some point. However, Marika is furious at this outcome, refusing to come home as her family stays divided in the quest's worst conclusion.

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To get the Voivode to hand over the Amulet, you have to win the Amulet in a wager. You learn about the Voivode's eagerness to gamble through Tibor, who you can speak to in the Nomad's Camp after you retrieve the letter. Challenging the Voivode to a wager initiates a series of three contests, including:
- A horse race against Tibor
- A fistfight against Tibor
- A game of dice against the Voivode
Another way to get the Amulet is to steal it from the Voivode while he sleeps, but this will negatively impact your reputation with the people of the Nomad's Camp.
If you win two out of these three competitions, the Voivode will travel with you to hand over the Amulet to Marika. This leads to an emotional confrontation between the father and daughter, where both reconcile their feelings at last. However, you can only reach this ending if you at least win the fistfight and dice game in the wager, as the race with your horse in KC: Deliverance 2 is the only one you can lose.
Either outcome will lead to either Marika or the Voivode rewarding Henry at the end of the quest. By completing "Miri Fajta" in Kingdom Come: Deliverance 2, you can start building up what kind of person Henry is as your actions can create very real consequences to your relationship with important characters.













Kingdom Come: Deliverance II
- Released
- February 4, 2025
- ESRB
- Mature 17+ // Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity
- Developer(s)
- Warhorse Studios
- Publisher(s)
- Deep Silver
- Engine
- CryEngine
- Number of Players
- 1
- Steam Deck Compatibility
- Unknown
- Platform(s)
- PC
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