The next game to come out of EA Originals is A Way Out creator Josef Fares. While still dedicated to co-op, the game takes a cartoonish turn when compared to the creator's previous work alongside the team at Hazelight. Players take control of a married couple on the brink of divorce just before their souls possess dolls due to magical happenstance. In order to become full-sized once again, they have to work together in their newly-shrunken bodies and perhaps rekindle their relationship along the way. It's a fine setup for a co-op adventure, but players anticipating the game are curious as to how long this mystical romantic rendezvous will last.

Hazelight's previous work on A Way Out centers on its unique co-op-only mechanics, something few other games seem willing to duplicate. It Takes Two follows up on those mechanics and elaborates upon them, packing in more ideas thanks to its blown-out scope and its less realistic setting. Whereas A Way Out was a tightly-edited campaign focused on an evolving narrative, It Takes Two meanders with its story, taking the time to showcase its world and its unique ideas. This leads to a generally longer experience that hopes to string players along with its unique concept.

Related: Is It Takes Two Only Co-Op Or Can You Play Solo?

This can be a tall order for a game that requires a co-op partner. Part of the reason that local multiplayer and co-op games are not often the talk of the town is that it's simply easier for single player stories and massive online games like Fortnite to find a playerbase. While there are players who have a designated person in their lives ready to dive into any multiplayer experience, there are just as many who have to ask around for someone to work with every time they want to play such a game. It Takes Two's focus on couples should mitigate this problem somewhat, but its sizable campaign could still prove to be too long for some partners.

How Many Hours Does It Takes Two Last?

It Takes Two Preview Main

In a recent interview with those who've played It Takes Two makes it seem like they've succeeded once again.

It Takes Two is a bold departure from what Hazelight and Josef Fares has worked on before, but it also feels like a natural evolution. The creativity on display from the promotional materials and trailers is inherently appealing, even for someone who may not have a co-op partner at the ready. It's great that Hazelight has found their specialty and continues to push its limitations. Even if the game ends up too long for its own good, that's likely a better fate than leaving players hanging as the credits roll.

Next: The BEST Co-op Game of 2018: A Way Out

Source: Dualshockers