The talented developers behind FF7R EPISODE INTERmission DLC, which put players in the role of the spunky Wutai ninja Yuffie Kisaragi as she sneaks into Midgar to steal Shinra’s top-secret Ultimate Materia during the events of Remake.

Final Fantasy VII Remake was already seen as a vast technical improvement over the landmark 1997 original when it launched last year after decades of fan wishes and speculation. Aside from the expected graphical upgrade from the PS1 to the PS4, Square Enix fully fleshed out the early chapters of Final Fantasy VII’s story, turning Cloud and Team Avalanche’s stay in Midgar from a brief prologue to a fully-fledged game spanning several hours. Hence, when it came time to bring Final Fantasy VII Remake to the PS5, the developers made good use of the new console to take their game to further technical heights.

Related: Every Final Fantasy Game That Needs A Remake More Than FF7

As reported by PlayStation Lifestyle yesterday, Final Fantasy VII Remake Intergrade Lead Rendering Programmer Shuichi Ikeda and Lead Technical Programmer Tomohito Hano sat down for an interview with Unreal Engine, where they listed the ways that the PS5’s superior tech allowed them to improve on last year’s hit title. Ikeda mentions how the PS5’s 4K allowed for a larger skybox (the in-game background that makes the game world seem farther-reaching than it actually is), particularly in daytime segments. Hano notes that the PS5’s improved compression tech allowed his team to reduce Intergrade’s file size along with Oodle Texture and Oodle Kraken compression programs. Finally, both note that thanks to the PS5’s much-lauded Solid-State Drive, I/O speeds were “no longer a bottleneck.

Final Fantasy VII Remake

Fans are currently waiting for theFF7R plot and gameplay elements that were introduced in INTERmission will carry over into the next chapter of Remake.

The PlayStation 5 is a technical marvel in both hardware and software capabilities, and hearing how developers like Square Enix can use it to expand on their already-existing titles is always fascinating. With the Final Fantasy VII Remake series supposedly moving to the PS5 completely from the next installment onward, Shuichi Ikeda and Tomohito Hano will be able to make full use of the new features they described to ensure that Final Fantasy VII Remake continues to blow gamers’ minds.

Next: FF7 Remake: What Happens If Sephiroth Wins?

Source: PlayStation Lifestyle, Unreal Engine