Final Fantasy 7 Rebirth introduces a new mini-game called Queen's Blood, a collectible card game that is featured heavily throughout the game's many locales. Completionists wanting to collect every Queen's Blood card will need to collect 145 cards total, a daunting, but not impossible task. Collecting as many cards as possible will make winning rank-up matches easier, which will be necessary to obtain certain cards.

Queen's Blood cards can either be obtained individually or as a booster pack, which contains multiple different cards. Each card also has an associated card number, but this does not correlate to the card's location in-game; the card number is more useful for quickly identifying missing cards in one's collection. To make things easier for players following along from the game's beginning, cards will be listed by what region they are located in (in the order each region is unlocked), then by booster pack and elusive Legendary cards.

Cards #144 (in Nibel) and #145 (in Gongaga) contain minor spoilers relating to the in-game mystery behind Queen's Blood's origin. Skip the ends of these sections to avoid said spoilers.

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Queen's Blood Cards by Region

Cloud next to a table with a Queen's Blood game on it in FF7 Rebirth.

Starter Deck

Number

Name

Cost

Power

Special Ability

#1

Security Officer

1

1

This card has no abilities.

#4

J-Unit Sweeper

2

2

This card has no abilities.

#5

Queen Bee

1

1

This card has no abilities.

#7

Levrikon

1

2

This card has no abilities.

#8

Grasslands Wolf

1

2

This card has no abilities.

#9

Mu

2

1

Raise the power of allied cards on affected tiles by 1 while this card is in play.

#11

Elphadunk

2

4

This card has no abilities.

#111

Magic Pot

3

1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Grasslands Cards

Number

Name

Cost

Power

Special Ability

Unlock Condition

#12

Cactuar

1

1

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Beat Nene/Mr. Cuddlesworth in Kalm.

#13

Crystalline Crab

1

1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Beat Ned in Kalm.

#17

Screamer

3

1

This card has no abilities.

Beat Zahira in Kalm.

#107

Chocobo & Moogle

1

1

Raise power by 1 for each other enhanced allied card.

Reward for finishing the "A Rare Card Lost" Side Quest in Kalm.

Thorin's Card Shop Cards

  • Thorin's Card Shop in nearby Kalm becomes accessible after completing the "A Rare Card Lost" quest for Vash. His inventory of cards expands as the player progresses throughout the campaign and unlocks more of the map. Revisiting his shop after completing chapters should unlock new cards available for purchase.

Number

Name

Cost

Power

Special Ability

Unlock Condition

#98

Titan

2

5

When played, raise position ranks by 2.

Buy for 500 Gil.

#99

Kujata

3

6

When first enhanced, lower the power of enemy cards on affected tiles by 5.

Unlock Gongaga, then buy for 500 Gil.

#100

Odin

2

3

Raise power by 2 for each enhanced enemy card.

Unlock Nibel, then buy for 500 Gil.

#101

Phoenix

3

4

When destroyed, raise the power of allied cards on affected tiles by 5.

Unlock Junon, then buy for 500 Gil.

#103

Alexander

3

4

Raise power by 3 for each other enfeebled allied card.

Unlock Corel, then buy for 500 Gil.

#105

Bahamut Arisen

3

4

When played, spawn Elementals—cards that enhance when destroyed—in your empty positions.

Unlock Cosmo Canyon, then buy for 500 Gil.

#106

Gilgamesh

1

3

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.

Find all Protorelic collectibles and defeat Gilgamesh, then buy for 500 Gil at Thorin's Card Shop.

#108

Fat Chocobo

3

5

Creates a surfeit of positions around it when played.

Finish the "A Rare Card Lost" quest in Kalm, then buy for 500 Gil at Thorin's Card Shop.

Junon Cards

Number

Name

Cost

Power

Special Ability

Unlock Condition

#21

Ogre

2

5

This card has no abilities.

Beat the Moore twins in Under Junon.

#24

Zemzelett

2

1

Raise the power of allied cards by 3 while this card is in play.

Beat Zoganon in Under Junon.

#27

Mindflayer

2

1

Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.

Beat Michaela in Crow's Nest.

#30

Flametrooper

1

3

When destroyed, lower the power of allied and enemy cards on affected tiles by 3.

Beat Neil in Crow's Nest.

#95

Ifrit

3

5

Raise power by 2 for each other enhanced allied card.

Win the tournament aboard the Shinra-8 ship.

#96

Shiva

2

3

When played, spawn Diamond Dust of power 2, 4, or 6 in empty positions.

Beat Isabelle in Under Junon.

#113

Midgardsormr

3

6

When allied and enemy cards are destroyed, raise this card's power by 1.

Reach Blood Squire rank, then beat Cameron in Crow's Nest.

#115

Terror of the Deep

3

2

Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.

Win the tournament aboard the Shinra-8 ship.

Corel Cards

  • Most cards obtained in Corel come from Costa del Sol's Card Carnival. Players will need to beat the Carnival's challenges to unlock the cards below, but not all challenges will be available from the start. Progress more of the campaign to unlock more Card Carnival challenges and higher rarity cards.

Number

Name

Cost

Power

Special Ability

Unlock Condition

#23

Fleetwing

1

3

This card has no abilities.

Finish the "Three-Card Stud" challenge at Card Carnival.

#31

Spearhawk

1

1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Finish the "Spears and Needles" challenge at Card Carnival.

#32

Sea Devil

3

1

When allied cards are played from hand, raise this card's power by 1.

Finish the "Sea Devil by Night" challenge at Card Carnival.

#35

Tonberry King

2

1

When allied cards are destroyed, raise this card's power by 2.

Finish the "Kingly Clash" challenge at Card Carnival.

#38

Bagnadrana

3

2

When enemy cards are played from hand, raise this card's power by 1.

Reach Blood Knight rank, then beat Navalan in North Corel.

#39

Cockatrice

2

3

When played, destroy allied and enemy cards on affected tiles.

Beat Rolf in North Corel.

#41

Bomb

2

2

When destroyed, lower the power of allied and enemy cards on affected tiles by 4.

Beat Biff in North Corel.

#74

Rictus

1

2

Raise power by 1 for each other enfeebled allied and enemy card.

Reach Chapter 12, then beat Dokaccha in Costa del Sol.

#77

Diabolic Variant

0

2

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.

Reach Chapter 12, then beat Riana in Costa del Sol.

#79

2-C SOLDIER Operator

2

3

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Reach Chapter 12, then beat Maahir in Costa del Sol.

#86

Cloud

2

3

When this card's power first reaches 7, raise the power of allied cards on affected tiles by 2.

Finish the "Collector's Card: Cloud" challenge at Card Carnival.

#87

Barret

3

4

When played, lower the power of enemy cards on affected tiles by 8.

Finish the "Collector's Card: Barret" challenge at Card Carnival.

#88

Tifa

1

1

When you win the lane, receive a score bonus of 5.

Finish the "Collector's Card: Tifa" challenge at Card Carnival.

#89

Aerith

2

1

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Finish the "Collector's Card: Aerith" challenge at Card Carnival.

#90

Red XIII

1

3

When first enfeebled, lower the power of enemy cards on affected tiles by 2.

Finish the "Collector's Card: Red XIII" challenge at Card Carnival.

#91

Yuffie

0

1

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.

Finish the "Collector's Card: Yuffie" challenge at Card Carnival.

#92

Cait Sith

1

1

When played, add Moogle to your hand.

Finish the "Collector's Card: Cait Sith" challenge at Card Carnival.

#93

Cid

1

2

When played, add The Tiny Bronco to your hand.

Finish the "Collector's Card: Cid" challenge at Card Carnival.

#94

Vincent

1

2

When destroyed, add Galian Beast to your hand.

Finish the "Collector's Card: Vincent" challenge at Card Carnival.

#109

Posh Chocobo

1

2

When you win the lane, receive a score bonus of 3.

Finish the "Go for Choco-Broke" challenge at Card Carnival.

#110

Moogle Trio

2

1

When played, add both Moogle Mage and Moogle Bard to your hand.

Finish the "Mischief-Making Moogles" challenge at Card Carnival.

#119

Dyne

3

4

When played, lower the power of allied and enemy cards on affected tiles by 5.

Finish the "One Shot, One Kill" challenge at Card Carnival.

#123

Gi Nattak

0

1

Replace an ally and raise the power of allied cards on affected tiles by the replaced ally's power.

Finish the "Curse of the Gi" challenge at Card Carnival.

#134

J-Squad

3

2

When played, spawn Hype Johnnys—cards that enhance while in play—in your empty positions.

Reward for finishing the "Saga of the Seaside Inn" Side Quest in Costa del Sol.

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Gold Saucer & Dustbowl Cards

  • The Gold Saucer houses the majority of the cards obtainable in the Dustbowl sub-region of Corel. Similar to Card Carnival, many cards at the Gold Saucer will require completing challenges to unlock them. However, players will also need to purchase several cards using Gold Points, or GP. GP can be earned from setting new high scores in the mini-games located throughout the Gold Saucer.

Number

Name

Cost

Power

Special Ability

Unlock Condition

#42

Thug

2

4

This card has no abilities.

Beat Thug in the Dustbowl.

#43

Death Claw

1

2

When enemy cards are destroyed, raise this card's power by 1.

Beat Mary in the Dustbowl.

#47

Joker

2

2

When allied and enemy cards are destroyed, raise this card's power by 1.

Beat Pietro in the Dustbowl.

#56

Grangalan

3

3

When played, add Grangalan Junior to your hand.

Reach Blood Captain rank, then beat Wize 3.0 Ver. 2.0 in the Dustbowl.

#97

Ramuh

3

3

When played, lower the power of allied and enemy cards on affected tiles by 3.

Reach Blood Marquis rank, then beat Lidrehl in the Haunted Hotel.

#102

Leviathan

3

4

Lower the power of enemy cards on affected tiles by 3 while this card is in play.

Finish the "Extreme" challenge at Wonderment Square.

#104

Bahamut

3

5

When played, lower the power of enemy cards on affected tiles by 5.

Finish the "Nightmare" challenge at Wonderment Square.

#112

Materia Guardian

3

5

When first enfeebled, lower the power of enemy cards on affected tiles by 6.

Finish the "Ifrit's 32-Bit Flames" challenge at Wonderment Square.

#114

Mythril Golem

3

8

Possesses a crystal-hard resolve and an overwhelming amount of power.

Finish the "Luxury Real Estate" challenge at Wonderment Square.

#116

Gastropod

3

5

When first enhanced, lower the power of allied and enemy cards on affected tiles by 4.

Finish the "Succulent Succor" challenge at Wonderment Square.

#117

Custom Valkyrie

3

4

When played, lower the power of allied and enemy cards on affected tiles by 4.

Finish the "Behind Enemy Lines" challenge at Wonderment Square.

#118

Gigatrice

3

4

When played, destroy allied and enemy cards on affected tiles.

Finish the "Chadley the Callous" challenge at Wonderment Square.

#120

Anuran Suppressor

2

2

When enemy cards are destroyed, raise this card's power by 2.

Finish the "Don't Fear; MAI's Here" challenge at Wonderment Square.

#121

Specimen H1024

3

6

Raise the power of allied and enemy cards on affected tiles by 3 while this card is in play.

Finish the "High Ground" challenge at Wonderment Square.

#122

Crimson Mare Mk. II

3

5

When first enfeebled, lower the power of allied and enemy cards on affected tiles by 5.

Finish the "Outflanked" challenge at Wonderment Square.

#124

Forgotten Specimen

3

4

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Finish the "Vertical Integration" challenge at Wonderment Square.

#132

Rufus

2

4

Creates an intimidatingly large number of positions around him when played.

Finish the "Back to the Wall" challenge at Wonderment Square.

#135

Chocobo Jockey

2

2

When you win the lane, receive a score bonus of 10.

Buy for 150GP from the Chocobo Square Trader.

#136

Speed Ranger

1

2

Raise power by 1 for each enhanced enemy card.

Buy for 150GP from the Speed Square Trader.

#137

Haunted Hotel

1

1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Buy for 150GP from the Haunted Hotel Trader.

#138

Skywheel

3

2

Adds positions in the shape of a certain Gold Saucer attraction.

Buy for 150GP from the Skywheel Square Trader.

#139

Loveless

1

1

When played, raise the power of allied and enemy cards on affected tiles by 1.

Buy for 150GP from the Event Square Trader.

#140

Saucer Squad

2

3

Makes use of its adorable nature to enliven the battlefield.

Buy for 150GP from the Wonderment Square Trader.

#141

Dio

3

4

Raise power by 1 for each other enhanced allied and enemy card.

Buy for 150GP from the Battle Square Trader.

#142

Ultimate Party Animal

1

1

If this card is in play when the round ends, the loser of each lane's score is added to the victor's.

Reward for finishing the "Can't Stop Won't Stop" Side Quest in the Gold Saucer. Note that this only unlocks after completing all 35 Side Quests in the game, as well as beating all mini-games at the Gold Saucer.

#143

Sephiroth

3

4

When played, destroy enemy cards on affected tiles.

Get at least a Bronze score on the "Boot Camp" challenge at Wonderment Square.

Gongaga Cards

Number

Name

Cost

Power

Special Ability

Unlock Condition

#53

Maloceros

3

5

When you win the lane, receive a score bonus of 10.

Reach Blood Tactician rank, then beat Regina in Gongaga Village.

#55

Great Malboro

3

3

When played, lower the power of allied and enemy cards on affected tiles by 6.

Beat Zhijun in Gongaga Village.

#59

Griffon

0

1

Replace an ally and raise the power of allied cards on affected tiles by the replaced ally's power.

Beat Oscar in Gongaga Village.

#145

Shadowblood Queen

3

3

Raise power by 3 for each other enfeebled allied and enemy card.

Reach Blood Executioner rank, then beat the Shadowblood Queen in the Gongaga Ruins.

Cosmo Canyon Cards

Number

Name

Cost

Power

Special Ability

Unlock Condition

#51

Insectoid Chimera

0

2

Destroy an allied card and replace it.

Beat Robin in Cosmo Canyon.

#61

Reapertail

1

3

When first enfeebled, lower the power of enemy cards on affected tiles by 2.

Beat Bernard in Cosmo Canyon.

#66

Two Face

2

3

Enhanced: raise power of allied and enemy cards on affected tiles by 4.

Enfeebled: lower their power by 4.

Beat Ka'dina in Cosmo Canyon.

Nibel Cards

Number

Name

Cost

Power

Special Ability

Unlock Condition

#68

Valron

2

3

Raise power by 2 for each other enfeebled allied card.

Beat Turner in Nibelheim.

#71

Twin Brain

1

1

When played, raise position ranks by 2.

Beat Dale in Nibelheim.

#144

Emerald Witch

2

2

Raise the power of allied and enemy cards on affected tiles by 2 while this card is in play.

Reach Blood Sovereign rank, then beat Vincent at Shinra Manor.

Queen's Blood Cards by Booster Pack

FF7 Rebirth Queen's Blood Game with multiple cards being played from a top-down perspective

As opposed to getting cards individually, booster packs let you obtain several new cards at once. These packs can be bought from any card vendor in Final Fantasy 7 Rebirth, and unlocking a booster pack will also make it available for purchase at Thorin's Card Shop. Progressing through the campaign will unlock more booster packs with powerful, high-utility cards.

"Suppressive Strikers" Booster Pack

  • Can be purchased for 500 Gil from the Kalm City Item Vendor.

Number

Name

Cost

Power

Special Ability

#2

Riot Trooper

2

3

This card has no abilities.

#6

Toxirat

2

2

When played, lower the power of allied and enemy cards on affected tiles by 3.

#16

Devil Rider

2

4

This card has no abilities.

#18

Flan

1

2

This card has no abilities.

"Ruffians" Booster Pack

  • Can be purchased for 500 Gil from the Kalm City Item Vendor.

Number

Name

Cost

Power

Special Ability

#3

Grenadier

2

1

When played, lower the power of enemy cards on affected tiles by 4.

#10

Mandragora

1

1

When played, add Mandragora Minion to your hand.

#14

Quetzalcoatl

2

3

This card has no abilities.

#15

Zu

2

2

This card has no abilities.

"Weird & Wicked" Booster Pack

  • Can be purchased for 500 Gil from the Under Junon General Store.

Number

Name

Cost

Power

Special Ability

#19

Crawler

1

2

This card has no abilities.

#20

Archdragon

1

3

When played, lower the power of enemy cards on affected tiles by 3.

#21

Ogre

2

5

This card has no abilities.

#26

Capparwire

1

3

When played, lower the power of allied and enemy cards on affected tiles by 1.

"Shut Up 'n' Drive" Booster Pack

  • Can be purchased for 500 Gil from the Crow's Nest vending machine after finishing the "When Words Won't Do" quest.

Number

Name

Cost

Power

Special Ability

#22

Deathwheel

1

1

When played, lower the power of allied and enemy cards on affected tiles by 3.

#25

Ignilisk

1

1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

#28

Scrutineye

1

1

Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.

#29

Hell Rider II

3

5

When played, lower the power of enemy cards on affected tiles by 3.

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"High Seas Horror" Booster Pack

  • Can be purchased for 500 Gil from the Costa del Sol Queen's Blood Card Vendor.

Number

Name

Cost

Power

Special Ability

#33

Shoalopod

2

1

Raise the power of allied cards on affected tiles by 4 while this card is in play.

#34

Crown Lance

2

2

When played, lower the power of allied and enemy cards on affected tiles by 2.

"Uncanny Terrors" Booster Pack

  • Can be purchased for 500 Gil from the North Corel Weapons Vendor.

Number

Name

Cost

Power

Special Ability

#36

Sandhog Pie

1

1

When destroyed, raise the power of allied cards on affected tiles by 3.

#37

Bloatfloat

1

1

When destroyed, lower the power of allied and enemy cards on affected tiles by 4.

#40

Heatseeker

1

1

When destroyed, add Heatseeker Minion to your hand.

"Heavy Hitters" Booster Pack

  • Can be purchased for 500 Gil from the Dustbowl Queen's Blood Card Vendor.

Number

Name

Cost

Power

Special Ability

#44

Landworm

3

5

When enemy cards are destroyed, raise this card's power by 2.

#45

Sandspitter

2

3

When played, lower the power of allied and enemy cards on affected tiles by 1.

#46

Chimera

2

4

Raise power by 2 for each enfeebled enemy card.

#54

Grandhorn

0

3

Destroy an allied card and replace it.

"Jungle Arcanum" Booster Pack

  • Can be purchased for 500 Gil from the Gongaga General Store Vendor.

Number

Name

Cost

Power

Special Ability

#48

Amphidex

1

2

The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.

#49

Frightflower

1

1

When destroyed, raise the power of allied and enemy cards on affected tiles by 2.

#50

Gagighandi

2

4

When first enhanced, lower the power of enemy cards on affected tiles by 2.

#52

Gigantoad

0

3

Destroy an allied card and replace it.

"Chimerical Creatures" Booster Pack

  • Can be purchased for 500 Gil from the Gongaga Item Vendor.

Number

Name

Cost

Power

Special Ability

#57

Amalgam

1

1

When destroyed, add Resurrected Amalgam to your hand.

#58

Skeeskee

1

1

When allied cards are destroyed, raise this card's power by 1.

#60

Basilisk

3

2

When played, destroy enemy cards on affected tiles.

#65

Stone Golem

1

4

When first enhanced, lower the power of enemy cards on affected tiles by 4.

"Stranger than Fiction" Booster Pack

  • Can be purchased for 500 Gil from the Cosmo Canyon Item Vendor.

Number

Name

Cost

Power

Special Ability

#62

Jabberwock

2

6

When played, lower the power of allied and enemy cards on affected tiles by 1.

#63

Desert Sahagin

1

3

When first enhanced, raise the power of allied cards on affected tiles by 4.

#64

Cavestalker

2

4

When first enfeebled, lower the power of enemy cards on affected tiles by 2.

#67

Gi Specter

0

2

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.

"Prehistoric Beasts" Booster Pack

  • Can be purchased for 500 Gil from the Nibelheim General Store Vendor.

Number

Name

Cost

Power

Special Ability

#69

Disgorgon

2

3

When played, raise position ranks by 2.

#70

Dragon

3

5

When played, lower the power of enemy cards on affected tiles by 4.

#73

Bahba Velamyu

1

2

When destroyed, lower the power of enemy cards on affected tiles by 1.

"Carnival of Carnage" Booster Pack

  • Can be purchased for 500 Gil from the Costa del Sol Queen's Blood Card Vendor.

Number

Name

Cost

Power

Special Ability

#72

Black Bat

1

2

When played, lower the power of allied and enemy cards on affected tiles by 1.

#75

Adjudicator

2

1

Raise power by 1 for each other enhanced or enfeebled allied and enemy card.

#76

Yin & Yang

0

3

Replace an ally and raise the power of allied cards on affected tiles by the replaced ally's power.

"Endgame Buddies" Booster Pack

Number

Name

Cost

Power

Special Ability

#78

Special Forces Operator

1

2

Raise the power of allied cards on affected tiles by 2 while this card is in play.

#125

Don Corneo & Abzu

2

4

When played, add both Cacneo and Donberry to your hand.

#133

Roche

2

5

When played, lower the power of allied cards on affected tiles by 1.

"The Turks" Booster Pack

  • Can be purchased for 500 Gil from any card vendor after completing the main game.

Number

Name

Cost

Power

Special Ability

#128

Reno

1

2

Raise the power of allied cards on affected tiles by 2 while this card is in play.

#129

Rude

1

2

Raise the power of allied cards on affected tiles by 2 while this card is in play.

#130

Elena

1

2

When first enhanced, lower the power of allied and enemy cards on affected tiles by 99.

#131

Tseng

1

1

The first time this card is enhanced, raise the power of allied cards on affected tiles by 4.

"Ancient Stewards" Booster Pack

  • Can be purchased for 500 Gil from any card vendor after completing the main game.

Number

Name

Cost

Power

Special Ability

#80

Kelzmelzer

1

3

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally's power.

#81

Panthera Protector

2

3

The first time this card is enhanced, raise the power of allied cards on affected tiles by 4.

#82

Hecteyes

1

1

When destroyed, raise the power of allied cards on affected tile by 3.

#83

Floating Death

1

1

When played, lower the power of allied and enemy cards on affected tiles by 1.

"Chthonic Sentinels" Booster Pack

  • Can be purchased for 500 Gil from any card vendor after completing the main game.

Number

Name

Cost

Power

Special Ability

#84

Ironclad

3

1

Raise power by 3 for each enhanced enemy card.

#85

Moss-Grown Adamantoise

3

4

When played, raise position ranks by 3.

#126

Red Dragon

3

6

When played, lower the power of allied and enemy cards on affected tiles by 4.

#127

Demon Gate

3

5

When destroyed, lower the power of enemy cards on affected tiles by 9.

ff7-rebirth-cover.jpg
Final Fantasy 7 Rebirth
10/10
Released
February 29, 2024
10/10

ESRB
T For Teen Due To Blood, Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Franchise
Final Fantasy
Platform(s)
PC