Magic Materia in Final Fantasy 7 Rebirth are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party new abilities or stat increases, you gain spells that cost MP to cast during a fight.
Different spells cost a certain amount of MP to activate, but you need to have green Materia equipped in a character's gear slots to use various magic. Depending on the party composition in FF7 Rebirth you've decided to use, specific teammates may be built to wield magic Materia more. For example, Aerith has abilities that enhance spells, so it might be best to have her use the most Magic Materia.
Certain types of blue Materia can be linked to a green Magic Materia to enhance its properties in some ways. You need to have gear with linked slots in order to use this rare synergy between Materia items.

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10 Poison Materia
How To Get: Purchase at Vending Machines for 1,500 Gil
Materia |
Description |
---|---|
Poison |
Allows you to use toxin-related spells. |
While the Poison Materia comes equipped with Red XIII at the start of Chapter 2, the spells attached to this item are strong enough to warrant buying another. The Bio, Biora, and Bioga spells are all excellent for dealing damage over time to enemies with larger health bars. While some creatures may resist the deadly toxins from this magic, most foes will succumb to deadly poison and go down much faster in battle.
9 Healing Materia
How To Get: Purchase at Kalm Stores or Vending Machines for 600 Gil
Materia |
Description |
---|---|
Healing |
Allows you to use healing spells. |
Another Materia you'll want to get more of is Healing, the item that lets you cast spells that restore the health of your party in FF7 Rebirth. While Cure and Cura simply give back HP to your favorite fighters, the spell Regen from this Materia gives you health over time instead. This makes Healing one of the best Materia to level up first so you can use strong spells designed to revitalize your party fast in a pinch.
Equipping the AP Up blue Materia to Healing will allow you to earn AP fast to upgrade the Magic Materia. This strategy works for all types of Materia in the game, not just the green orbs seen on this list.
8 Fire and Ice Materia
How To Get: Gain Data Points for Chadley from the Grasslands Region
Materia |
Description |
---|---|
Fire and Ice |
Allows you to use fire and ice magic. |
Elemental Materia like Fire and Ice gives you offensive spells to wield against enemies who have specific weaknesses. Using fire or ice magic against creatures with vulnerability to either type will allow your party to greatly build their stagger throughout a fight. Stunning your foes gives your team an opportunity to unleash your strongest attacks or Limit Breaks to try and end a battle in FF7 Rebirth quickly.
According to YouTube creator KhrazeGaming, there are some secret combinations of elemental Materia that could give you the edge in battle. While Fire and Ice gives you two types of elemental spells for the price of one Materia slot, you can also attach it to the Elemental blue Materia. This infuses a character's attacks with the same elemental damage type as the Magic Materia, letting your strikes exploit weaknesses as well.
7 Lightning and Wind Materia
How To Get: Gain Data Points for Chadley from the Junon Region
Materia |
Description |
---|---|
Lightning and Wind |
Allows you to use lightning and wind magic. |
Another Materia that lets you cast two different types of elemental magic is Lightning and Wind, which once again only takes up one Materia slot. More enemies in the game are weak to lightning or wind spells, which makes this item slightly stronger than Fire and Ice. Continuing to use powerful offensive magic will help you and your party level up fast in FF7 Rebirth during early story Chapters.
6 Empowerment Materia
How To Get: Purchase at Costa Del Sol for 2,000 Gil
Materia |
Description |
---|---|
Empowerment |
Allows you to use physical and magical attack-strengthening spells. Pairing with warding Materia grants resistance to physical and magic attack reduction. |
The Bravery and Faith spells come from the Empowerment Magic Materia, which buff your offense and grant a character resistance to being debuffed by enemies. A boost to your magic can empower the other elemental Materia mentioned before, but the improvement in physical damage cannot be ignored. These spells take time to cast, however, so be careful using them in the chaos of battle in FF7 Rebirth.
5 Cleansing Materia
How To Get: Purchase at Costa Del Sol for 1,500 Gil
Materia |
Description |
---|---|
Cleansing |
Allows you to use curative spells. |
The Cleansing Materia is one of the best items to get early since it gives your characters a way to heal status conditions inflicted by various enemies. Poisons, debuffs, and other ailments can derail a battle away from your favor, so using Poisona and Esuna are great ways to get out of a bad situation. Even as you get to later Chapters in FF7 Rebirth, this Materia still remains a great tool for you to have in your party.

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As you can see in a video by YouTube creator PhillyBeatzGames, the Cleansing Materia has one of the strongest spells you can get through Materia upgrades. The Resist magic not only heals your team of any negative status but also prevents it from happening again for a short time. This will be a perfect spell in boss fights where your enemy repeatedly tries to infect characters in your group with different conditions.
4 Revival Materia
How To Get: Purchase from Vendors in Gongaga for 3,000 Gil
Materia |
Description |
---|---|
Revival |
Allows you to use revival spells. |
Although the Revival Materia takes some time to get, you should acquire the magic from this item as soon as possible in FF7 Rebirth. Both Raise and Arise can revive a fallen teammate in the same way that Phoenix Tuft or Phoenix Down items can. Using this magic helps save those important tools in your inventory as you take a moment to get important party back into a fight.
Raise is the starting magic for the Revival Materia and only revives a party member with half of their max HP. The Arise spell, on the other hand, puts a character back to full health when used.
3 Fortification Materia
How To Get: Found in the Lounge Area of Shinra-8 in Chapter 5
Materia |
Description |
---|---|
Fortification |
Allows you to use physical and magic defense-strengthening spells. Pairing with warding Materia grants resistance to physical and magic defense reduction. |
The Fortification Magic Materia is extremely similar to Empowerment, but with spells that increase your defense rather than offense. Protect and Shell can make your party much stronger in FF7 Rebirth, giving them extra protection from any kind of enemy attack. While these are not the strongest pieces of magic in the game, they cover both physical and magic properties to give you a balanced defense overall.
2 Barrier Materia
How To Get: Purchase at Costa Del Sol for 1,500 Gil
Materia |
Description |
---|---|
Barrier |
Allows you to use defensive spells. |
The strongest defensive spells in FF7 Rebirth are tied to the Barrier Materia, which lets your characters cast Barrier, Manaward, and Manawall. These pieces of magic create protective shells around your party that affect every character at the same time. The barriers made by each spell reduce damage so much that it almost seems like your character is taking the same damage they would from blocking a strike.
Unlike other spells, the magic from Barrier takes a surprisingly short amount of time to cast. to activate this magic as a boss fight starts, or as you are entering a tough battle with an overwhelming number of opponents. As battlefields become more dangerous as your adventure continues in FF7 Rebirth, you should keep relying on this Materia to protect your team often.
1 Time Materia
How To Get: Win from "Pirate's Rampage" Mini-Game
Materia |
Description |
---|---|
Time |
Allows you to use time magic. |
The Time Materia is perhaps the strongest Magic Materia in the game by giving you both abilities to buff your party and debuff your enemies. You gain access to Haste, a spell that increases the ATB gain of every single member of your party when it is cast in FF7 Rebirth. This magic would already be great on its own, but the other spells Slow and Stop are powerful additions to this item as well.
According to YouTube creator Arekkz Gaming, you can use Slow or Stop to freeze an enemy while they are staggered, giving you more time to take advantage of the increased damage you deal while that foe is stunned. This strategy could give you a way to take down basic enemies and bosses alike, making Time the best Magic Materia for your team to get first in Final Fantasy 7 Rebirth.
Source: KhrazeGaming/YouTube, PhillyBeatzGames/YouTube, Arekkz Gaming/YouTube








- ESRB
- T For Teen Due To Blood, Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
- Engine
- Unreal Engine 4
- Franchise
- Final Fantasy
- Platform(s)
- PC