Tasha's Cauldron of Everythinghas thrown out their rules.

D&D players now have more options than ever for customizing the race of their characters. The new Dungeons & Dragons race rules allow players to swap their stat bonuses and skill proficiencies around in order to better tailor their backstory and change how they can contribute to the party. These rules also make it easier than ever to create new races, as everyone can now see how the rules work under the hood, and how they can be applied in different ways.

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Wizards of the Coast releases free playtest material for D&D, under the Unearthed Arcana banner. The content in these documents is considered to be a work-in-progress, but a lot of it makes its way into future books. The latest Unearthed Arcana article includes rules for Gothic Lineages, allowing players to create monstrous heroes. These include the vampiric Dhampir, the fey Hexblood, and the Reborn, which are similar to Frankenstein's monster.

D&D: Dhampir & Hexblood Explained

The Wretched Slip-Skin Hag illustration

Dhampir aren't necessarily the result of a union between humans and vampires, as they are in other works. The Dungeons & Dragons version of the Dhampir can have a number of different backstories and explanations as to why they walk the line between the living and the dead. In mechanical , Dhampir have Darkvision, a climbing speed equal to their walking speed, and a limited Vampiric Bite attack, which can drain the health from enemies or gain a bonus from devouring part of them. Unlike the playable vampires of Zendikar, the Dhampir are classed as both Humanoid and Undead.

The Hexblood have a connection to the fey, most notably hags, and they are able to tap into the power of their cursed essence. In mechanical , Hexblood have Darkvision, advantage on charm saves, and can naturally cast disguise self and hex. Their best ability is Magic Token, which allows them to remove a body part (like a tooth) and give it to someone so that they can maintain telepathic . This effect only works if the Hexblood is within ten miles of the token. They can also briefly see and hear through the token, but this robs it of its power. Hexblood are considered both Humanoid and Fey.

D&D Reborn Characters Explained

A Dark Elf rogue wielding daggers in Dungeons & Dragons.

The Reborn are people who have either experienced death, or they're constructs that have gained sentience. In mechanical , they have Darkvision, advantage on saving throws against disease/poison, resistance to poison damage, advantage on death saving throws, and they don't need to eat, breathe, or sleep. It only takes them four hours to finish a long rest. They can also fragments of their lost life to gain 1d6 to skill checks. Reborn are considered both Humanoid and either Construct or Undead.

These new D&D races offer some exciting new choices for players, as they open up all kinds of interesting ideas for backstories and character types. All of this material is currently optional and it will probably be refined for use in a future book, so make sure to get in some playtime as a monster party before the rules change.

Next: What Conan the Barbarian's D&D Character Class Actually Is

Source: Wizards of the Coast