Life is hard for low-level Dungeons & Dragons characters, so they need to use all of the tools at their disposal to hit the next level. One Druid-and-Wizard spell combo can help, as it is highly effective against D&D's powerful foes and can lock them into place, leaving other party free to wail on them.

Grease is one of the most overlooked Wizard spells in D&DGrease causes a nearby surface to become slick and slippery, making it difficult to traverse. Most people who want to play a Wizard in Dungeons & Dragons want to throw fireballs, transform into giants, and ensnare the minds of lesser mortals, rather than playing as a second-rate Kevin McCallister and using their arcane knowledge to trip up foes. The Druid's entangle spell is similar but has a much better reputation, as it causes vines to sprout from the ground and grapple foes. This fits the identity of Druids, who are all about controlling nature and using it to defeat enemies.

Related: Dungeons & Dragons Spell Levels Should Have Names

Spellcasters in the current edition of D&D only have a limited number of spell slots to use per day. This means they have to choose their actions carefully, as burning through level-one spells could leave the party vulnerable when a more powerful foe appears. Entangle and grease have incredible synergy when dealing with boss monsters, so players can use these to reduce the need for multiple spellcastings, especially if the rest of the party is loaded with ranged weapons.

The Power Of D&D's Greasy Vine Trap Spell Combo

An image of a Wizard casting a spell in Dungeons & Dragons

The combo starts with the Druid casting entangle on the enemy or enemies in question. All creatures within a 20-foot square need to a Strength saving throw or be restrained, and the square becomes classified as difficult terrain. If an enemy is restrained, it cannot move, all attacks against it have advantage, and it has disadvantage on Dexterity saving throws. The Wizard can then cast grease in the same area. Grease causes a 10-foot square to become slippery, and all within must instantly make Dexterity saving throws. If they fail, their movement speed drops to crawl, and they have disadvantage on attack rolls.

If a creature fails entangle's Strength saving throw, it will have disadvantage on grease's Dexterity saving throw to avoid being knocked prone. Unfortunately, being prone also makes attack rolls against the creature from more than 5 feet away have disadvantage, making it difficult for distanced party to deal damage. But the intention of this combo is mostly to use low-level D&D spells to force a powerful enemy to waste a turn or two.

Even if the creature somehow es both saving throws, it will still need to use half its movement speed to escape from the difficult terrain created by entangle, likely giving other party a free round of attacks - or some time to pull back if they've been injured. This strategy is most effective against low-level elite units that lack the ability to fly, and it's unlikely to scale well with level. A Dungeons & Dragons party might want to save this combo for a tight spot, too, as DMs will soon find a way to counter it if it's overused.

Next: D&D Character Backstories That Would Justify a Paladin/Sorcerer Build