Explosive weapons in Armored Core VI: Fires of Rubicon are some of the best tools for staggering enemies, encouraging you to unlock them for a high impact damage mech build. Useful against bosses and enemy ACs, explosives range from simple grenade launchers to shoulder-mounted missiles. Parts found through this weapon type are consistent and destructive items that can make a massive difference during fights.
The Total Rounds stat of explosive weapons are usually low since they also sport a higher Attack Power and Impact score than most other guns in Armored Core 6. These parts are also challenging to equip due to their heavy Weight, making it hard to use more than one explosive on your mech. You may want to use Legs such as the Tetrapod or Tank to wield multiple explosive weapons at once in a build.
EN Load is another restrictive stat that could prevent you from wielding more than one explosive weapon on your mech. However, unlike energy weapons in Armored Core 6, explosives typically do not strain this stat nearly as much as their Weight.
8 Majestic Bazooka
- How to Unlock - Complete Mission 14: "Ocean Crossing"
The Majestic is a medium-sized Bazooka that embodies all the properties of explosive weapons you might expect in Armored Core 6. Efficient and easy to use, this gun fires a single explosive round that deals massive damage to any enemy's stagger or health meter. Unlike some early game Bazookas you can equip, this part is lighter and works far better on low Weight builds than other explosives.
7 Dizzy Grenade Launcher
- How to Unlock - Complete Mission 35: "Escape"
Grenade Launchers are similar to Bazookas, firing a single explosive shot, but this weapon type also creates a large Area of Effect (AoE) that can hit multiple targets. This makes it slightly better in missions where you must challenge a large group of enemies simultaneously. The Dizzy, in particular, holds the largest blast radius out of any Grenade Launcher in Armored Core 6, making up for the limited number of rounds it can fire.
6 MA-T-222 Kyorai Napalm Bomb Launcher
- How to Unlock - Complete Mission 11: "Attack the Watchpoint"
Although you won't see this Napalm Bomb Launcher until after you defeat the Balteus boss in Armored Core 6, the utility of this weapon is well worth the wait. An extremely lightweight arm gun, this device fires three grenades that explode before leaving behind a trail of fire on the ground. Enemies standing in this fire take damage over time, making this an excellent crowd-control weapon and a fantastic tool against rival ACs.
5 HML-G/P08SPL-06 Split Missile Launcher
- How to Unlock - Complete Mission 35: "Escape"
A handheld Missile Launcher may seem like a novelty weapon, considering how easy it is to have explosives on your mech's back in Armored Core 6. However, this Split Missile Launcher sets itself apart by firing a spread of homing missiles that lock onto a target far faster than you might expect. One shot from this weapon shoots nearly six missiles that adapt to enemy movements, almost promising that some connect for damage.
4 SB-033M Morley Spread Bazooka
- How to Unlock - Complete Mission 27: "Destroy the Ice Worm"
The back parts hold perhaps the most potent explosive weapons, with the Morley Spread Bazooka ing this fact. This attachment shoots a spread of five shells that burst nearly all at once onto a target. This part may have the highest individual Impact stat in its Part Specs from any weapon in the game. It includes heavy hitters like the different homing missiles in Armored Core 6, only being outpaced by melee tools.
3 BML-G1/P03VTC-08 Vertical Missile Launcher
- How to Unlock - Complete Mission 7: "Destroy the Weaponized Mining Ship"
Vertical Missiles are generally more reliable than regular Launchers in Armored Core 6, taking more time to impact enemies to throw off their dodge timing. The BML-G1/P03VTC-08 holds far more missiles than the average shoulder part, letting you send forth a barrage of projectiles to pressure any opponent. The ability to deny an enemy's cover makes this part excellent in 1v1 mech battles in the Arena or against bosses.
Missile Launchers of every type can lock onto multiple targets when you hold down the fire button before attacking. This trait can be wonderful in missions where you have to quickly tear through many enemies at the same time.
2 44-141 JVLN Alpha Detonating Bazooka
- How to Unlock - Given as a Reward for Reaching Hunter Class 2 by Collecting Combat Logs
While many Bazookas deal damage through their initial impact, this explosive weapon has another attack that triggers when it hits a target. Once the first explosion from the JVLN Alpha lands, the shell breaks apart into a series of secondary blasts that damage anyone nearby. This magnificent series of destruction makes this part have nearly twice the Impact potential to stagger foes in Armored Core 6 with nearly every shot.
A special quality about this weapon is the extremely high direct hit damage dealt by the chain explosives. This makes it the perfect weapon to damage rival ACs and bosses when they become staggered since every hit is a direct hit on an enemy in that state. This part will be difficult to wield on many mech builds with a staggering Weight of around 7420, nearly double that of other explosive weapons.
1 Songbirds Grenade Cannon
- How to Unlock - Complete Mission 11: "Attack the Watchpoint"
The most powerful explosive weapon is the Songbirds Grenade Cannon, a twin-barreled back-part designed to delete enemy stagger meters as quickly and efficiently as possible. The Impact damage on this cannon is absurd, and the part itself does not take up a lot of Weight. The ability for many builds to use this weapon in Armored Core 6 makes it dependable, especially if you decide to equip two on your mech.
Many explosive weapons found in Armored Core VI: Fires of Rubicon are meant to be hard to unlock since they are almost always the best answer to the most challenging missions.