Screen Rant 1a4x Anno 117: Pax Romana Set during the height of the Roman Empire, players assume the role of a governor tasked with shaping the future of their province. With the choice between the Roman heartland of Latium or the untamed frontiers of Albion, decisions made will influence the cultural and political landscape. Mon, 19 May 2025 16:03:17 GMT en-US hourly 60 /anno-117-pax-romana-hands-on-preview/<![CDATA[Deven McClure]]><![CDATA[Triple-A]]><![CDATA[Anno 117: Pax Romana]]><![CDATA[ ScreenRant traveled to Rome to get some of the first hands-on time with Anno 117: Pax Romana and learn more about the highly-ambitious city builder. ]]><![CDATA[

Anno 177: Pax Romana will finally take players to the long-requested time of ancient Rome, placing them in the role as governor over two distinct provinces. First announced at last year’s Ubisoft Forward, the game is slated for release some time this winter. ScreenRant recently traveled to Rome to visit the Gardens of Sallust and be a part of some of the very first hands-on time with the title. Though the locale itself made it hard not to feel like a true Roman leader, from what I saw of Anno 117, I believe it would’ve made me embody the governorship regardless. 6w53d

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Mon, 19 May 2025 16:03:17 GMT/anno-117-pax-romana-hands-on-preview/